Those capabilities haven’t always been displayed to their best advantage for a variety of reasons, but they’ve always existed, waiting to be tapped. The company has a well-deserved reputation for being proactive in these matters, but we’ve heard nothing through official channels.įifth and finally, we know that AMD GPUs have always had enormous GPU compute capabilities. Nvidia is historically quick to respond to either incorrect information or misunderstandings, often by making highly placed engineers or company personnel available for interview. Questions about Maxwell and asynchronous compute have been bubbling for months we’ve requested additional information on several occasions.
The company’s Reviewer’s Guide includes the following:įourth, Nvidia PR has been silent on this topic.
R9 290X DIRECTX 12 CODE
But is the game intrinsically biased to favor AMD? I think not - for multiple interlocking reasons.įirst, there’s the fact that Oxide shares its engine source code with both AMD and Nvidia and has invited both companies to both see and suggest changes for most of the time Ashes has been in development. We won’t know if its performance results are typical until we see more games in market. Is Ashes of the Singularity biased?Īshes of the Singularity is the first DX12 game on the market, and the performance delta between AMD and Nvidia is going to court controversy from fans of both companies. Given how the Fury X struggled out of the gate, that’s got to be a welcome sight for Team Red. Enable async compute, and that gap doubles - the Radeon R9 Fury X is no less than 31-33% faster than the Nvidia GTX 980 Ti. With asynchronous compute disabled, AMD GPUs are still running 11-15% faster than their Nvidia counterparts. AppAccelerationĪPIs supported, including particular versions of those APIs.Higher resolutions have often favored AMD cards, and this is no exception. This information will prove useful if you need some particular technology for your purposes. OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). Types and number of video connectors present on the reviewed GPUs.
Note that GPUs integrated into processors have no dedicated VRAM and use a shared part of system RAM. Parameters of memory installed: its type, size, bus, clock and resulting bandwidth. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility). Useful when choosing a future computer configuration or upgrading an existing one. Information on compatibility with other computer components. Pipelines / CUDA coresĬompatibility, dimensions and requirements Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed.